![]() Each Coromon has an elemental affinity, which determines its weaknesses, and a set of abilities that they learn as they level up. Players have a gauntlet with six slots to carry their Coromon, with the rest of the creatures sent to storage accessible in every town. Battles are mostly one-on-one fights, except for a few occasions when more than one wild Coromon appears at the same time. Abilities cost stamina points, and fighters can recover half of their stamina if they use their turn to rest. ![]() The turn-based battle system is very classic. The use of emojis is a nice inclusion to emphasize reactions. The art as a whole is solid, enjoyable, and never breaks character. Sound effects, which include the characteristic calls of each Coromon, are great and fit the music and visual style nicely. The soundtrack includes more than 50 captivating tracks that are a great callback to the games of the past. Faithful to its retro concept, the game doesn’t include voice acting and the music mimics the sounds of older platforms, using synthesizers and synthesized guitars that effectively sound retro. Coromon are visually a great mix of tenderness and power, with most looking almost harmless in their early stages and becoming imposing when they evolve. The sprite of the player character is highly customizable, with fashionable accessories scattered around the world to personalize their look. Graphics are charming in a childish and comedic way, matching the dialogue between characters. Each region has different climatic conditions, sights, and wild creatures. This balance permeates throughout the game, and at the end, the story is easy to digest and enjoy since everything is taken lightly and with a smile.Ĭoromon is set in a pixel world. Apart from a few moments when the story needs to use a solemn tone, the script is mostly delightful and humorous, with emojis reflecting the emotions in a funny way. The game doesn’t expand upon this initial setting, but the substories of each town allow players to be amused by the peculiarities of this world. The journey allows players to enjoy catching, training, and evolving creatures while dealing with the Titans, which serve as a motivation to travel around the world. Besides the duties of a researcher, players are given a special assignment: gather the Titans’ essence, a power strong enough to change the whole world, before a nefarious organization uses it to do evil. ![]() This simple premise sounds like a shameless copy, but the game adds something to justify the travels. Players choose from three different Coromon as their initial monster and begin their journey to tame them all. The job consists mostly of catching and training Coromon, wild creatures that can be trapped by using spinners. Players take on the role of a newly hired Battle Researcher for a high-tech lab called Lux Solis. It’s a great homage to a subgenre and a whole era of video games, yet it sadly lacks meaningful, innovative ideas. ![]() Freedom Games and TRAGsoft’s monster-taming RPG features a pixel world, turn-based battle system, charming puzzles, and a vast array of monsters to catch. Fortunately, Coromon is an ideal game for players who miss those days. Monster-taming games have a big fan base, but even with the most famous franchise continuing to release new entries, the golden age of these games seems to lie a couple of decades behind us.
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